Turns out, too many new things aren't a good Idea.
I mean seriously, who would have thought that working across 7 timezones, while learning a new toolkit would prove that much of a challenge? Well, maybe everyone knows that by now, but this kind of circumstance makes me feel a lot better about what was achieved in the Jam's 48 hours.
Either way, it has been a fun experience, and I feel a lot more comfortable using Godot now.
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