A downloadable prototype for Windows and Linux
A city-builder with procedurally generated terrain, and modular buildings that are constructed from tetroids.
this is how far I got.
You can build a single building type, some but no meaningful math is performed in the background. It has an actual day/night cycle.
rotate the building with WASD and place it with Q (hit it fast, it might not reliably take the command). Zooming works via mousewheel, and right mouse-button + movement rotates the camera. The island is freshly generated, every time the game is started.
This was made for the
City Sim Game Jam
download, untar/unzip and launch the executable.