Bloody Wicked
Devlog
- June 26, 2017 by Markus Glanzer#Bloody Wicked, #Tetrix, #Hexen, #Blender, #BGE, #Linux, #Game Engine, #FairytaleSeriously, Bloody Wicked was more than ill-fated. It's build on tech that's probably bound to be obsolete within a couple of months, and some strange incompatibilities with Windows, that I didn't en... Continue reading