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Bloody Wicked

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Devlog

  • There's a new build!
    August 09, 2017 by Markus Glanzer
    1
    I did some house-cleaning, and made a new build. At the moment, it just demos core-functionality, and something seems to have broken some animations during export, but the job of this particular build... Continue reading
  • Lifesign.
    July 27, 2017 by Markus Glanzer
    So, I'm picking up this project again. I have decided to keep using Blender's Game Engine until Godot gets proper physics with (presumably) 3.0. In the end, even if the Blender-foundation drops suppor... Continue reading
  • Ramblings about Bloody Wicked.
    June 26, 2017 by Markus Glanzer#Bloody Wicked, #Tetrix, #Hexen, #Blender, #BGE, #Linux, #Game Engine, #Fairytale
    Seriously, Bloody Wicked was more than ill-fated. It's build on tech that's probably bound to be obsolete within a couple of months, and some strange incompatibilities with Windows, that I didn't en... Continue reading
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